Visual Effects Within visual effects there are many roles that need to be filled in order to create a successful finished piece of work. One of these roles is; Matte Painter Matte Painting is the creation of virtual backgrounds used to replace action/ photographed places. You work with the environment team to produce things such... Continue Reading →
Walk Cycle Peer Review
Assessor name: Maximilian Ansell The key poses are really well spaced out and show the different stages of a step, you have some really good hip movement that is usually missed with a lot of walk cycles. The walk looks very natural, you can see there is quite a lot of exaggeration, especially with the... Continue Reading →
Maya Walking Animation Progress
Today I have been improving and adding more details to my Maya walking animation I created in the previous weeks of his project. Now I had the basic walk down, it was time to start adding more details in order to make my animation interesting and fun. Firstly, I went into my graph editor and... Continue Reading →
One Two Three Game
Today I have been working on a small project in Unity using maths to create a game that allows the player to click buttons and add to the value displayed at the top of the screen. I began by adding in a simple UI button and Text. I then created a OneTwoThreeGame code that allowed... Continue Reading →
Walking Animation in Maya
Today I have been given a pre made rig in Maya that I was asked to animate walking like a human would. First I used videos and images to study the different stages of he walking cycle and establish what positions I was going to have to put my character in to be successful. The... Continue Reading →
Walk Cycle
https://www.youtube.com/watch?v=G8Veye-N0A4 https://www.youtube.com/watch?v=f-Zw2k7p9vc Over the next 4 weeks I will be animating a rig in maya in order to make it walk like a human. I have gathered these videos, as they will assist me in animating a rig in maya and making it walk like a human as accurately as possible. I can an analyse each... Continue Reading →
Animated Short Submission
Over the past few months, I was given the challenge to model a character in Maya and bring it to life by creating an original and fun animation that I could present here on my blog post and in my portfolio. I have had a very stressful yet fun time creating the piece, even though... Continue Reading →
2D Side Scroller Progress and Feedback
Over the past 3 weeks I have been working on a 2D Side Scroller game with a nature/forest theme including my fairy character I crated in voxel. I began making my game by using my draw.io levels as reference and recreating them in unity with basic sprites. I then went to previous games such as... Continue Reading →
10 Second Cat Animation- Progress (3 Point Lighting and Cameras)
Today, I have continued working on my 10 second cat animation by preparing it for the rendering stage and adding movement onto the cat. I first set up my 3 point lighting system that gives the objects in my scene dimension and shadows. The Key Light sets up the main light that shines onto the character and... Continue Reading →
Cat Animation Progress
Today I have been working on the production of my cat animation and I have began by animating the coin on the cats head. I have been experiencing a lot of problems throughout this project such as pivots constantly changing, textures being removed and deformers not working correctly. I created a separate character set for... Continue Reading →